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The Dragons Trove
Tome of Wondrous Items (5E)
Tome of Wondrous Items (5E)
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$101.23
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$101.23
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Tome of Wondrous Items — the companion volume to the acclaimed Tome of Alchemy — offers a vast array of resources for creative game mastery. Learn about the fascinating-but-disgusting brain jar, the ring of the smoke wyrm, the terrifying rod of necromancy, the staff of the arch-spider, the wand of runes, and the scepter of the heavens!
What else is lurking inside the Tome of Wondrous Items?
- All the Basics: Chapters filled with magical armor, rings, rods, scrolls, staves, wands, wondrous items, and weapons!
- Magical Tattoos: As a bonus (and because the author loves his tattoos and skin art in general), the book contains an appendix covering magical tattoos: how to get them, how to use them, and their powers.
- Otherworldly Items: Not all magic is of this world. Using otherworldly items often comes at great peril. Normal identification magic yields nothing; the only sure way is a combination of research into dusty tomes and dangerous experimentation. If weird tech items such as golem suits and energy projectors are your thing, you're covered and energized.
- New Spells: New spells such as obfuscate nature and suppress item, as well as optional rules for dealing with magical conjunction and panoplies of items!
- New Monsters: Some of these wondrous items summon strange things. Be wary of the spell moth!
What else is lurking inside the Tome of Wondrous Items?
- All the Basics: Chapters filled with magical armor, rings, rods, scrolls, staves, wands, wondrous items, and weapons!
- Magical Tattoos: As a bonus (and because the author loves his tattoos and skin art in general), the book contains an appendix covering magical tattoos: how to get them, how to use them, and their powers.
- Otherworldly Items: Not all magic is of this world. Using otherworldly items often comes at great peril. Normal identification magic yields nothing; the only sure way is a combination of research into dusty tomes and dangerous experimentation. If weird tech items such as golem suits and energy projectors are your thing, you're covered and energized.
- New Spells: New spells such as obfuscate nature and suppress item, as well as optional rules for dealing with magical conjunction and panoplies of items!
- New Monsters: Some of these wondrous items summon strange things. Be wary of the spell moth!
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Shipping Policy
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Return Policy
Return Policy
Returns accepted within 30 days of delivery. Approved returns require the customer to cover return shipping costs unless otherwise stated. Damaged or incorrect items are eligible for a prepaid return label. To start a return, email theotarealm@gmail.com.
More details can be found here: https://otarealm.com/policies/refund-policy
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